Time the counter-grab window
When the 12-second (or 4-second with Escape Faster) timer expires, the attacker is vulnerable for ~0.5s. Grab them immediately to reverse the fling.
Stack momentum with camera spin
Spinning the camera while holding an object builds rotational velocity. Walk backward while holding to add horizontal momentum. Shake the camera up/down for the joint break technique (+25% range).
Use head-grab stun
Grabbing a player by the head stuns them (punching audio cue). Use this opening to reposition or call a counter-grab.
Choose the right release angle
Looking 30-45 degrees upward at release maximizes distance. The trajectory calculator models this exactly.
Guide Media
Video References